Gameplay starts at 15:00
This was a cute, clever game! I liked the branching options for the run, so you can have different ways to play. The string/ragdoll aesthetic is a cute choice. The game was fairly intuitive, but not knowing which beads on the "abacus" lead to minor confusion. If you could add some info when you hover over said bead (action bead/special bead/attack bead) that could help. The way you can get info just by hovering is great, and stitching together cards to make new amalgamations is enjoyable.
I died to the boss and was unable to click out/had to press ESC to open the menu. Still, a fun game and solid concept!
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Thank you for checking it out!! I am glad you felt it was intuitive enough despite the lack of dedicated tutorial. I have added a task to make the different bead types hoverable, since you did exactly that but the information you needed was not given. I have also noted down the other small bugs which came up. I appreciate your insights ^_^