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NightShade's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1 | 4.500 | 4.500 |
| Audio | #1 | 3.857 | 3.857 |
| Gameplay | #4 | 3.643 | 3.643 |
| Overall | #5 | 3.607 | 3.607 |
| Theme Implementation | #12 | 3.357 | 3.357 |
| Fun Factor | #15 | 3.214 | 3.214 |
| Special Object Implementation | #50 | 3.071 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
the computer, name of the program and some of the mechanics involve tomatoes, and the game is about achieving immortality through mind uploding.
What tools and 3rd party assets did you use?
blender, krita, unity, a ui box from kenny, and the fonts DS-DIGI and TerminalF4
also kinoGlitch for glitch effects
How did you use generative AI? (If you did)
nope
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Comments
The art in this game is truly beautiful,I had a lot of fun enjoying it alongisde the keyboard mechanics. 10/10 game,would pay money for this.
The visuals and atmosphere of this game are off the charts. The gameplay is a really cool concept and I like what you all did with the theme. Great job!
best visuals i've seen so far in this jam the vibe is just like watching severance.
A very interesting and fun take on the theme of immortality combined with a time-based typing gameplay. Visually the game is stunning and audio work is top-tier. It incoorporates the tomato in a fun and engaging way with the tomatOS gimick which I enjoyed. The game was challenging, especially with the swapping of the keys which took me a second to understand when it first happened, overall a fantastic game, you guys did awesome!
Very interesting take on the theme! I love the aesthetic feel of the game, and the audio also complements it super well. The gameplay is essential a typing game but with a twist which I really enjoy since I like typing, but I find the difficulty super challenging. I kinda figured out the patterns of the swapped letters after a while but it would've been nice if I can full screen the game so I can see which key is which easier. I really like the narrative element of it and how some of the memories are straight up references to some stuff lol. Though I would've liked to see a better narrative pay off just to make it feel more impactful (maybe like glitching out crazy before losing, etc). Overall, I had fun with this one! Great work team!!