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Dinos and Damage's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme: Dinosaurs | #13 | 4.427 | 4.667 |
| Graphics | #15 | 2.846 | 3.000 |
| Audio | #17 | 1.897 | 2.000 |
| Overall | #18 | 2.530 | 2.667 |
| Creativity | #19 | 2.319 | 2.444 |
| Additional Theme: Anachronism | #19 | 2.424 | 2.556 |
| Fun | #22 | 1.265 | 1.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the main theme "Dinosaurs"? Please, explain.
In our demo, you play as a knight triceratops, battling a barbarian t-rex.
How does your game fit the additional theme "Anachronism"? Please, explain.
In our demo, we wanted to play with the idea of Anachronism and try to combine medieval fantasy classes with dinosaurs, hense the knight triceratops and barbarian t-rex.
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Comments
I liked the sprites and the idea, but I had no clue what was going on. I just randomly click the buttons in the lower-right corner, but that also did not seem to do much. Try to give the player more feedback on their actions in the future.
I like the sprite-work for the little D&Dinosaurs, but it was difficult to figure out the game. I managed to lose a few times using the weaker moves but even spamming the more powerful ones didn't seem to win? I wish there was some indication when you clicked on the moves and a health bar, or even just a value indicator.
The art for the start page looks really nice! I couldn't really tell what was happening in the actual gameplay, but I like the idea!
Have the same issues Cranberry Ninja describes in their comment.
Also almost missed to click the fight button. The UI suggested to me that the fight already began.
Yeah I also ran into that bug, I fixed it but I was too late to submit it lol! thanks for the feedback!
Great job on finishing something in 2 weeks.
I think a damage indicator for your attack would be helpful.
Also, there is a bug where the buttons stop showing up if you lose, restart the game, and click on one of the attack buttons during the text animation.
Thanks for your feedback! Yeah I was able to fix the bug but the deadline was reached. we were in the works for adding those indicators but I think we over estimated what we could get done in two weeks!
I couldn't figure out the controls... :'( When I click on the cards they would swap, but I couldn't figure out how to use them or do any actions. Im sure I am just missing something. The art was really cute though!
I appreciate the play, I was able to fully implement the buttons but it was too late for the deadline. life got in the way and I had way less time than I thought to fix things!
No worries. Game jams be like that, definitely been there myself. The concept seems fun!
Good first jam/early early demo. There should be a healthbar of some sort so I can tell what my attacks were doing, also when you lose and try to rematch it just doesn't show any of the buttons any more. But I see the vision.
Thanks! the health bar and bug fixes for the buttons were on the todolist, I just ran out of time with life getting in the way! I had implemented some of your suggestions but it was too late to update the page lol!