Hi Hilary, I’m Viki. I came across your work on Get Us Off Earth and Scavengers Throne, especially your work on puzzle progression and leading a small team.
I’m part of a small volunteer team developing a dreamlike office puzzle game in Unreal. The player falls into dreams while working and has to recognise what has changed and solve puzzles to wake up. We’re prototyping a colour-based mechanic, but the puzzle design is still early and open to testing and improvement.
I recently stepped back from leading game design because I realised the project deserves someone who genuinely enjoys designing puzzle games. I’m staying involved in narrative and helping with the handover. Would you be interested in hearing more about taking the game-design lead, particularly the core mechanic, puzzle progression and playtesting? This is an unpaid portfolio project with no profit planned, so I want to be upfront about that. I can send a short overview and the current prototype if it sounds interesting.