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The initial premise really hooked me. Once I talked to the skeleton and then the blob, I suspected something was up with what, on the surface, looks like a classic GB dungeon crawler.

There’s a lot of good humour here and I really liked how it kept subverting my expectations. The art and overall polish are great too.

I do wish the conversation/combat section had been implemented, because I feel like the final product would have been hilarious.

Very fun - Ace Attorney meets Shin Megami Tensei. Top notch.

I intend to go back an implement the dialog. We had a scenario drafted out, but did not get to implementing it.

Our programmer was grumbling about limitations of GBStudio, since every time they thought of a way to approach the Press option, it required C language features that GBStudio obfuscates away.