Thanks for feedback. I completely forgot about boss arrow indicator...i wanted to do it. I swear -_- Too many tasks. Save system being main issue is understandable because it is actually just checkpoint for position, items, hp and equipables. Items on level is respawn every reload.
Crafting was in my initial idea because of my favorite game from GBA: Summon Night Swordcraft Story. I though that instead of getting attachments as is, it will be more immersive if you could craft different swords with stats and special attacks, and actually usefull in terms of level traversal swords can be obtained via special legendary materials. So you getting materials -> Going to save room to craft -> Then test new sword somewhere else. But as usual, it was too ambitious