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I didn't expect to see a classic turn-based RPG! It was a good time. I liked how much lore you managed to pack into the limited dialogue, and the alchemy structure with reagents for magic was super neat! It did feel a bit unbalanced though - the alchemy didn't feel particularly powerful enough compared to attacks, and compared to the cost of reagents. Plus it felt like for the cost of reagents/inn stays you can't really grind well, leaving the player pretty heavily at the mercy of rng to not get totally stuck.

That said, I had a good time! And I was really impressed how much content you managed to pack into the game in the span of the jam. This is one I might put on a cart and play on my gameboy for train commutes.

Many thanks! We wanted to start the player in the middle of a story + avoid lore dumps before they could start playing; just little hints here and there!

Aye playtesting was fairly shortchanged, as much of the brunt of the game came in the last day or so. Some of the numbers were still being tweaked 2 hours before the deadline 😅

Personally I would love to add a little more content if people like it (after the jam voting period ends, of course)