I didn't expect to see a classic turn-based RPG! It was a good time. I liked how much lore you managed to pack into the limited dialogue, and the alchemy structure with reagents for magic was super neat! It did feel a bit unbalanced though - the alchemy didn't feel particularly powerful enough compared to attacks, and compared to the cost of reagents. Plus it felt like for the cost of reagents/inn stays you can't really grind well, leaving the player pretty heavily at the mercy of rng to not get totally stuck.
That said, I had a good time! And I was really impressed how much content you managed to pack into the game in the span of the jam. This is one I might put on a cart and play on my gameboy for train commutes.