Has a huge out-of-bounds issue caused by blackhole-related mechanics (and possible grenade explosions). Linear scaling damage doesn't fit how weapons work in this game; while heavy shot weapons gain around double damage with max upgrades, weapons like laser gun and flamethrower gets 23.3× damage increase. The gameplay in general is fine.
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1BitBullet's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #18 | 2.530 | 4.000 |
| Art | #21 | 2.846 | 4.500 |
| Overall | #25 | 2.435 | 3.850 |
| Theme | #26 | 2.688 | 4.250 |
| Sound | #31 | 1.739 | 2.750 |
| Originality | #31 | 2.372 | 3.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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16
Comments
This is really good; I rarely see 3D roguelikes. It’s a really cool game.
Alright I’m going to write this comment as I experience the game… I just started it up, and right off the bat I gotta say… really really fucking impressed with the fucking UI. Oh my god.
OK I put a little bit of time into it and finished the first floor of which I assume is a procedurally generated dungeon. The UI was fantastic, the game loop worked perfectly fine, the dungeons were generated without an issue, the enemies worked, the bullet worked, the blackhole physics works, the art looked funky and fun. This might be stupid of me, but the thing I was most impressed with was the sound design T-T like everything else I can kinda understand that with practice in game dev there will come a certain level of skill that you can just make these stuff happen, but I can never ever understand how people do good sound design. I don’t understand anything about either music or sound design. In any case, I just did NOT expect to see a game of this level in a fairly niche game jam. Amazing. Also … WHY DOES THIS HAVE ONLY ONE RATING???? IT WAS SOOO GOOD.
Really cool game! Using the black hole to destroy enemies was super satisfying. For future jams, it would be awesome if you could provide an HTML5 export, or at least Mac and Linux builds. That said, it wasn't impossible to run on Linux. After a bit of tweaking, I managed to get it running smoothly using WINE!






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