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A member registered Mar 31, 2023 · View creator page →

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Thank you so much! Really happy to hear that the movement felt satisfying and you loved the art!

Thanks a lot for playing! Happy to hear you found the gameplay unique and fun.

Really enjoyed this! It's nice and simple, though the audio could use a little balancing as it was pretty loud. Also, finishing the game just leads to a blank black screen.

This is a really cool concept. Unfortunately, level 2 is currently broken and can't be completed, but with some polish, this game could turn out really well.

I really liked the animated background and the story! It would be super cool to add some ambient sound to make the story even more intense.

Thank you so much! I'm glad the spooky music and purple blobs gave you a fun challenge. Thanks for playing!

Thank you! As long as you're having fun, that's all that matters. Glad you love the visuals!

Really cool game! I especially liked the game intro. And yes, I definitely got jump scared! Keep up the good work.

I really liked the aesthetics of the game. The art and sound matched perfectly! I also enjoyed how calm and pressure-free it was with no time limit. It would be really cool to play through more days!

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I couldn't seem to find the game file or play button on the page! Is there a link or file I might have missed?

I really, really liked the intro, especially with the music and sound design! I did find it a bit hard to predict whether a bullet would hit an enemy or not, but overall great job. Keep up the awesome work!

Just like in the real world, gambling is truly cursed! Spending 30 coins just to get cursed at the end was hilarious. I really loved the map design and the art in general. Keep up the great work!

Really enjoyed the game! Seeing the non-cursed NPCs get chased around by the cursed ones truly made me laugh. It would be super cool if you kept working on this after the jam - maybe adding a variety of different maps to play on would be a great next step. Awesome job!

Super cool concept with a great horror vibe! It just needs a bit more polish - locking the mouse cursor would make looking around much easier, and adding 3D monster audio alongside clearer visual cues for keys/paths would make a huge difference. Really fun core premise, well done!

Super cool concept! Loved the idea, well done!

Great job, especially if you really built all of this in just 15 hours! You nailed the theme - the game is so cursed I couldn't even find the exit! Just kidding, but the atmosphere, the radio, the enemy, and everything else really fit the vibe. If you plan on polishing it and adding new content, this could turn into a genuinely awesome horror game!

Great story game! How many endings are there total? I've managed to discover 3 so far!

For future updates, it would be awesome to see fitting background pictures and sound effects to really build the atmosphere. A notebook or journal feature that lists all discovered endings would also be an amazing addition - it would give players a super clear goal to collect them all!

Keep up the great work!

Thanks a ton! Glad you enjoyed the smooth feel! Adding roguelike elements is a brilliant idea for expanding the game past the jam. Appreciate the feedback on controls as well - definitely something I'll refine. Thanks for playing!

Thank you! Really appreciate you taking the time to play! Out of curiosity, was it the aiming speed, rotation, or the curse control flips that felt tricky? I’d love to polish it up post-jam!

The customers left a bit too fast! It would be super helpful if the ingredients stayed on screen longer, or if there were a persistent note/recipe card you could check while cooking.

Good concept! It would be really cool to have more boats to guide and different card orders to choose from, rather than the cards always appearing in the same sequence. Adding something like that would give it even more variety!

Congratulations on finishing your game! Would it be possible to get a hint on where the next room is? So far, I’ve found the spawn room and the room with the three shelves, chair, and table.

Cool idea! I was actually thinking of a similar concept for a limited-movement maze. To make it more strategic, it might work better if only the used card generates a replacement instead of all of them. That would encourage real tactical decisions rather than pure luck.

This is a really good puzzle game! It gives you a ton of levels to play through, and I had a lot of fun with it. One quick question, though: how does the theme "Nothing can happen twice" apply here?

Very cool game! Building something this polished in such a short window is truly impressive work. One small feature idea: it would be great to have the option to change the amount before final submission.

Really cool game! I liked the mechanic where failure gives you extra cards to make the next try easier, and the rotation function was a great surprise. I had a lot of fun playing this!

Thank you so much! Haha, skip the instructions and figure it out later classic! I'm really glad the art, cozy vibes, and music hit the mark for you. Thanks for playing and for the lovely review!

Not gonna lie, I never in a million years would’ve thought of this idea. This is genius! With a bit of polish, this game could have huge potential.

Finally, always got the wrong cards. Finished it in 47 steps.

Really cool that you have included a leaderboard.

Actually a really cool game! I enjoyed it a lot. I noticed shooting the barrels spawns a black hole, but I wasn't quite sure what its role was since it didn't kill the enemies when they got close. Still, super fun concept and I hope to see more enemy and room variety in future updates!

Really enjoyed the challenge! It takes actual strategy since one wrong move forces a restart, and I loved that tension. It would be awesome to see sound added in an update, along with a level selection menu that tracks which levels you've finished!

Thank you! Glad you liked it!

Thank you! It's super rare to see Defold mentioned, so that made my day! Glad you liked the visuals and theme, and thanks for understanding the control quirks. Thanks for giving it a shot!

I really liked the animation when the player gets sucked into the black hole, as well as the transition animations. The core idea of running away from the black hole while upgrading your skills is awesome. With a little bit of polish, I think this game could be truly great!

It's really cool that your game has a story! I loved how the black hole grew and its pull got stronger every time an enemy or object got sucked in. If you keep working on this, it would be awesome to see more rooms and new enemy types in the future!

Not gonna lie, it takes some serious skill to beat this! The enemies didn't give me a break, but that high difficulty actually kept me hooked. With a little extra polish, I think this concept has tons of potential!

Thanks a ton for playing! Really glad you liked the visual effects and particle trails, and thanks for being so cool about the broken audio. Really appreciate the awesome feedback!

Really cool game! Using the black hole to destroy enemies was super satisfying. For future jams, it would be awesome if you could provide an HTML5 export, or at least Mac and Linux builds. That said, it wasn't impossible to run on Linux. After a bit of tweaking, I managed to get it running smoothly using WINE!

Thanks so much, that really means a lot! An arcade-style vibe is definitely what I was going for. I'm really glad you liked the core concept despite the rough edges!