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There's a nice basis here that I think you could expand a lot. Shame that you ran out of time though. I think exploring those first two rooms had a nice vibe to it. Took me a minute to realize that the bookshelves with dialog had some extra books on them, so it was nice that I wouldn't have to click on every individual bookshelf to check if there were dialog. The final witch fight was a little rough, though I don't know if I was misunderstanding some of the abilities. It felt like the strong attack's damage wasn't lowered by my defense ability or counterattack, when I figured it would be. The designs for the enemies were pretty cool too, and I think adding some of those stories right before the boss fight is a good way to give them some hype before the fight.

Thanks for your feedback! The abilities are default in rpg maker vxa so I don't think that's a problem, but they also have rng like chance of hit or miss so it's probably the reason. Thanks for playing!