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A jam submission

The Last ResortView game page

Submitted by shinkenzero — 58 seconds before the deadline
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The Last Resort's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#383.7874.273
Accessibility#482.9823.364
Audio#503.2233.636
Graphics#563.5464.000
Overall#623.1433.545
Theme#753.2233.636
Controls#922.6593.000
Fun#962.5792.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.7

Theme Interpretation
The main character has only 4 days left.

GWJ Participation Level
3

Team Size
2

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted

This was fantastic!

You managed to deliver a really polished narrative experience in the time frame, and I loved both minesweeper and the guitar minigame.

Really enjoyed the story, tragic as it was.

Brilliant effort in the time frame and I really enjoyed both the pixel art and the character designs.

Great job!

Tim

Submitted(+1)

Amazing game for 9 days, there are some minor bugs but not a big deal, great game for two people, art is awesome. Overall game reminds me a lot of rpg maker games, as someone who used to use it before. I love rpg games so this was easy to get into and play, again good job on art side.

My only complaint would be, or more like a suggestion is to use more standardized rpg controls, like Z for interaction and X for secondary interaction (like speeding up text)

overall good job! underrated entry

(1 edit) (+1)

Thank you very much! I had inspiration most from rpg maker and renpy games, so incredible tortured shinken this week :з We know about some bugs and flaws, cringe collisions and all that, but time was limited :( We had to cut a lot, and there were many things we didn't manage to fix in time. 

Ofc we used some free assets, but dialogue sprites, text, plot and music was on me. We would like to further refine the game and release it fully.

Submitted(+1)

Amazing that this was made in 9 days! It's well written and the visuals are lovely

Submitted(+1)

Pretty good prose. I'm pretty impressed you managed to create this in just 9 days. I'm curious how you handled the "states" of the different days and ensuring that everything was where it was meant to be and the events triggered correctly one after another.

Thank you very much! English isn't my native language, and I’ve hardly written any fiction in it. The initial concept was much broader, and we plan to create a post-jam version.

Developer(+1)

Thanks for playing it! The artist/storywriter did a great job. On the coding side, I had to make sure the dialogs and the events trigger at the right time.

We kept the story linear so it is easier to track game state. The dialogs are chained to trigger flag changes in certain order. Each interactive object or room script checks the flags to know what to show and what to hide, and which interactions to allow.

Day transitions trigger certain flags, apply visual effects like fade to black, reset the room scene, teleport the player, and trigger a specific "morning" dialog. The game state is continuous across days otherwise.

Submitted(+1)

I really enjoyed the minigames overall, and the story was nice!

Thank you! 

Submitted

had some bugs when playing

rooms with wrong numbers, no laptop in my room, couldnt have breakfast, no guitar in lounge

cant enter staff room even after picking lock (took embarrasingly longfor me to pick lock lmao)

struggled to find freight elevator

Overall a really pretty and interesting game! I think there were just some issues with where interactables were

Didn't have any music other than when playing guitar, not sure if thats a bug though cus of description

I had fun gambling and playing guitar and enjoyed the game :)

Developer

Thanks for flagging this. We were scrambling to meet the deadline and had to submit a bug fix after that. There are still ways to break the game, but at least it is now playable when following the storyline.