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(+1)

What a nice piece of arcady game design.

Having to juggle with your own movement to face the proper direction to defend yourself never gets old. Falling rocks are also a classic.

I don't mind being unable to bait knights and I feel like the amount of flames you get is more than adequate but I was often frustrated by how long the cooldown for attacks is. Since the player is already limited by their movement and their ammo it seems a bit overkill to have a full second of waiting between each attack. I feel like it broke the sec per sec rythm of the game.

Apart from that, nothing but sycophancy on my end. Great music, top noch visuals, Great job.

thanks for the kind words! we were hoping the cooldown on the fire breath would add a bit more strategy to the game, but i totally understand that it can be frustrating.