Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The dinosaur designs and art were really cute! 

Having had quite a few unfinished game jam games under my belt I have learned to prioritize getting the core game loop done as quick as possible, even if it is just using engine primitives. Then you build everything around that. That way the functional part of the game is done early, meaning you can flush out the ideas and find the fun, then everything on top of that is polish. Helps you figure out the shape of your game early (as well as figure out what you need to cut) and then you have something with a full game loop to deliver regardless how far you get into your idea.  I find that organizing the project this way helps me get more done because I then know what to prioritize once the game loop is there. That approach also works well when you are working with a team because then you can give them access to the game early and they can identify where they can add to polish things. Also forces you to distill your game into its most basic form before you add to it. Hope that wasnt too rambley!  

I liked where your were going with the game, little management games like this are really fun! I think you could really take this idea somewhere! Good work! 

(+1)

Thanks a lot! You are so right about the process. For once I authorized myself to get carried away (trying the “I’ve got a vision” approach), and it did not work. At the same time, getting the core loop done first has so many advantages. If anything, this is a confirmation that your approach suits me the best :)