Been having a blast even with the alpha. Encountered a few issues of note:
- Dragons hitbox for starting combat is larger then the talk trigger radius. Unsure if bug or feature, but it seems no matter the lore level some enemies engage before the talk prompt is active. Not sure if bug or feature.
- The leveling up point spend notification will display even ifa skill has nothing to spend said point on. The first physical overdrive is a good example of an offender. Get a point by leveling it and it still grants a skill point but since the current build has no upgrades to the overdrive, the notification will be stuck endlessly saying "you have a skill point to spend". I think it needs a catch for if the point cannot currently be spent on a skill.
- I see a lack of Gryphons. This is not a bug but I like my gryphons and so. :p
- Smithing the ores is a big blocker for play time in later levels of gear. I understand this might be because we add crafting properly later but I thought it was a bit tedious once the requirements start hitting like 25 bars per dot. I'm not expecting a fix this early on but just wanted to mention it.
I will continue playing, it's really fun and feels great to just wander around exploring or leveling my skills. I love that knowledge of things or each enemy is so important to progress. It makes this system very addicting and the fact we start over from only blocking if we find new enemies is very addicting!
