Thanks for taking the time to play 7FALL and for the detailed feedback. Your point about a live readout of the current Fate Row is interesting. The scoring combinations are listed beside the row on desktop, but I understand what you mean about having to determine which combination the current row represents rather than having the game identify it for you. I'll keep an eye on whether other players run into the same issue.
Your comments about the layout and the components section are helpful as well. I'm especially glad the push-your-luck aspect came through and that Break was “nasty in a good way” — that's very much what I was hoping for. Thanks again for giving it a thorough playtest.
Update: Thanks again for this feedback. Several players raised the same issue, so I've now updated 7FALL with live Fate Row scoring. It shows the current combination and score, and when tiles are selected for discard it shows what the remaining row is worth before the random replacements are drawn. Your feedback helped lead directly to this change.