The visual presentation is definitely that of someone who has made many games with an emphasis on UI design and layout. It's very neat and even has a sort of feng shui to it that I can wholeheartedly appreciate as someone who works on UI/UX professionally.
I can tell that a lot of work went into the story and the creative use of the theme. The muted jade color scheme also helps give everything a nice atmospheric chill.
Unfortunately, I think the beautiful presentation and complexity of the game also combined to make the opening feel a bit overwhelming. I'm always willing to put in some extra effort to give jam games a fair appraisal and honor the work of the developers, but I just couldn't get myself very far into this one.
There were a lot of unfamiliar elements introduced early on, and I wasn't sure how much of it I needed to understand or remember before moving forward. The different elements of the house all sounded potentially important, and once I got into the game itself, I immediately had this feeling of, "Oh man, this could end up being a lot of exploration and dialogue that I really need to pay attention to."
I'm admittedly not someone who gravitates toward dialogue-heavy games, so some of this is definitely personal preference. I think I would have had an easier time getting into it if the opening gave me a little less to digest at once and let me discover some of that complexity more gradually.
That doesn't make it a bad game by any means—it just didn't quite give me the hook I needed to push through that initial feeling of being overwhelmed. There's clearly a lot of care and effort here, and I can absolutely see this appealing more to someone who enjoys digging into story-heavy games and learning their systems.