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Graphics acceleration was already enabled. Graphics Feature Status:

(+1)

Yeah it looks like everything should work... I don't know browsers can be goofy and this game pushes the limits of them. Gonna have the steam desktop demo next week it will be much more performant.

(2 edits)

Similiar issue, as well. Seeing “Legacy Shaders/Particles/Multiply (Double) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)”

For my chrome://gpu settings, I do see this nugget:

Problems Detected
=================
*   WebGPU has been disabled via blocklist or the command line.
    Disabled Features: webgpu

*   Accelerated video encode has been disabled, either via blocklist, about:flags or the command line.
    Disabled Features: video_encode

*   Program link fails in NVIDIA Linux if gl_Position is not set:
    (http://crbug.com/286468)
    Applied Workarounds: init_gl_position_in_vertex_shader

*   NVIDIA fails glReadPixels from incomplete cube map texture:
    (http://crbug.com/518889)
    Applied Workarounds: force_cube_complete

*   Framebuffer discarding can hurt performance on non-tilers:
    (http://crbug.com/570897)
    Applied Workarounds: disable_discard_framebuffer

*   Unpacking overlapping rows from unpack buffers is unstable on NVIDIA GL driver:
    (http://crbug.com/596774)
    Applied Workarounds: unpack_overlapping_rows_separately_unpack_buffer

*   Disable KHR_blend_equation_advanced until cc shaders are updated:
    (http://crbug.com/661715)
    Applied Workarounds: disable(GL_KHR_blend_equation_advanced),
        disable(GL_KHR_blend_equation_advanced_coherent)

*   Expose WebGL's disjoint_timer_query extensions on platforms with site isolation:
    (http://crbug.com/808744), (http://crbug.com/870491)
    Applied Workarounds: enable_webgl_timer_query_extensions

*   Some drivers can't recover after OUT_OF_MEM and context lost:
    (http://crbug.com/893177)
    Applied Workarounds: exit_on_context_lost

*   Disable GL_MESA_framebuffer_flip_y for desktop GL:
    (http://crbug.com/964010)
    Applied Workarounds: disable(GL_MESA_framebuffer_flip_y)

I have an AMD RTX 6600, btw. Vulkan disabled. Chrome and Firefox, won’t run.

Looks like there's some sort of 'block list' on WebGPU which is needed, is there a firewall or antivirus or something blocking it? you should be able to see the triangle here https://webgpu.github.io/webgpu-samples/?sample=helloTriangle

I think you are right, I’m at the library right now and it’s blocking SSH for GitHub, too. I’ll try again once I get home.