Even reading the instructions multiple times I couldn't really understand what was happening or why. If I just sat in the hearth it seemed that was fine forever. Or if I picked items up ... didn't feel there was any reason to. Eventually I tried to fill the mantel (after a few re-reads I figured out the goal is that small button in the bottom corner, although there was nothing in game to tell me that, or what I needed to do to be able to click it), so I filled the mantel, and ... it stalls. Can't remove items from the mantel, can't progress. I guess I didn't get the perfect combo? The text was extremely small and low contrast even on my small monitor so it was hard to read the items, if the text is important in a game I would prefer it to be readable sized.
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WHAT WE BURN's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #13 | 2.772 | 3.250 |
| Gameplay | #14 | 1.919 | 2.250 |
| Horror | #15 | 1.919 | 2.250 |
| Creativity | #15 | 2.345 | 2.750 |
| Story | #15 | 2.345 | 2.750 |
| Overall | #15 | 2.239 | 2.625 |
| Presentation | #16 | 2.132 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the Theme: Frozen Heart in your game?
The Frozen Heart is a literal object at the hearth, and the only way to melt it is to have kept enough of yourself to be worth thawing. Warmth and Humanity are one resource traded against the other: burning a dead loved one's keepsake buys heat and costs you a piece of who you are, and as Humanity falls you HARDEN through tiers named whole, thinning, cold, hollow, nearly gone, frostbound. The world literally desaturates as you go colder.
Did you implement any of the Bonus Challenges, and if so, which ones?
All three.
1) EMOTIONALLY NUMB - this is the whole game. Hardening drains your Humanity in tiers and the screen loses its colour with you. The only way to win is the Mantel: keepsakes you REFUSED to burn resonate with each other (same owner harmonises, opposed emotions clash), and the Frozen Heart only melts once that resonance is high enough. You thaw yourself by having felt something for the things you did not burn.
2) MELTING AWAY - the ending. The Frozen Heart melts at the hearth and the twelve keepsakes you kept circle the fire.
3) THIN ICE - the Lake is a real room on the map, marked as thin ice. Cross it carrying two or more keepsakes and the ice complains; do it again and it gives way, you lose everything you were carrying and you harden. Travelling light across it is a genuine route decision.
Does your game contain AI-generated assets?











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