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Strange but super endearing entry. Getting kidnapped and blackmailed by Mr Monopoly man sure wasn't on my bucket list.

It's doing tons of different thing, expect you to be on board with whatever new gameplay it throws at you, gets unfairly difficult right from the start. I love it, it's exactly how games from those era felt as a kid, very nice job replicating the harsh design ethos of the time.

I really appreciate the semi-oregon trail rpg you have when navigating between tombs. Accumulating ressources before going dungeon diving is such a neat mecanic. I'm guessing all the focus I'm getting is helping me making combat easier right ? Everything felt pretty self explanatory but I had my doubt about this one.

You dungeons are all very good. I appreciate you letting the player start from any of them (especially since I feel like the ghost ship is a way better level 1 that the pyramid). Arrows are the only trap that I felt were a bit unfair. Them being so much faster than the character but having a larger hitbox that expected makes them a bit frustrating to evade.

All in all, very nice entry. Probably one of my favorites. Great job. You get a softlock at the greek temple when the player refuse every dungeon before that however !

Thank you so much for playing our game and I'm very happy you got some enjoyment out of it and gave it such a thorough playtrough. 

You're right on all your feedback of course (and yes, you're also right on focus. It does make the battles easier.)

The arrows have since also been adjusted, along with a heap of other things. I'm expecting to put a much more complete version out after the Jam review period.