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i like the game. the story and combat concept are pretty good.


jegudiel: parry while stunned

beelzebub: +1hp every time you deal damage

mammon: +1 to a taunt roll

barachiel: increase taunt upon healing

gabriel: +2hp on parry mirror, but enemy +1hp

leviathan: half of an enemies taunt is added to your taunt bar 

satan: +1 to every attack roll

selaphiel: taunt bonus added to parry, but if hit during parry, taunt set to 0.

asmodeus: taking damage while taunting will only half the taunt bonus.

uriel: on a taunt mirror, even on lower numbers your taunt increases.

michael: upon hitting 0 hp, gain 1 hp

raphael: +1 to parry rolls

belephegor: +1hp every 3 rounds

lucifer: +1 taunt for every taunt in a row


id say an optimal combo is: beelzebub, leviathan, satan, michael, raphael, belephegor and jegudiel. pretty noticable is taunt buffs not being good. taunt is just too punishable. taunt v attack is devastating and parry can negate the taunt buff. its just a risk of a turn for little reward. parry has no downsides and attacks downside can be pretty much negated with this build, which also has passive taunt. there is no situation in which you would want to taunt. and so any buffs to taunting are useless.


i dont like a few things in this game:

only being allowed to obtain 7 people is stupid. let me obtain all so i can test builds. also why can i even unequip people, if i cant get more than 7? makes no sense.

you need at least 2 playthroughs to get a feeling for every characters significance, to build an optimal army. also there is only one fight to test your final build on. 

the combat is super confusing. i read through the explanation, but still dont quite grasp how to actually play in a smart way. my final strategy with the first seven people i listed was just to attack spam and win.

the end caught me so off guard. i knew yun was the person to fight, but the ending was not set up at all. 


all in all fun to play around in, but the ending is just too abrupt and you arent allowed to really play around with the pretty complicated combat system.