Tons of personality and a really nice, strong setup both from a theme and story perspective!
Really enjoyed all the variety the bosses had to offer, though I was a bit dissapointed in the brachiosaurus being so easy to kill since you can just wail at it while its doing its flamethrower thing (fantastic paleontologically accurate addition, btw).
I do have a couple of actual criticisms regarding the combat mechanics. First, adding some i-frames after being hit would make the game feel way fairer. I got double, triple, and even quadruple hit by a bumbling velociraptor more than a couple times, and it felt annoying every time. Second, the sword slash cooldown has a deceptively long cooldown, and I found myself facepunching velociraptors super often because I'd think my sword was back up. Maybe a flash or visual cue to tell you it's ready? There might be a thing where after you get hit you also can't swing for a bit, but I can't be entirely sure.
Overall, fun stuff. Hoping to see more out of this team, it feels like they have good instincts for what makes fun games.