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Hiii. I wanted to study how did you do to make the portraits change using tags for my own project but for some reason when I use the tag the same way you did to change the sprite to a different emote ("[#expression]") using the same name I put on the animation player it returns null on the function that should update the tags and the game crashes. 

I have a first playtesting session with some friends to see if the project is worth pursuing further or I should start again and likely will use this project specifically as a starting point.

Worth noting, in my case is a visual novel and there's usually 2-3 characters on the screen at the same time. So idk if the syntax should be different.

It might be worth putting some debugging into the bit that reads tags and runs the animations to see where the null is coming from.