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(1 edit) (+1)

Game is cool, art is going to be sublime, but I have genuinely no idea how anyone is supposed to beat the later levels. You get gold, but it feels balanced around a shop that doesn't exist yet. 

Also, this kind of corruption is always best as a slow burn. I would draw it out, introduce recurring characters, build up a world, and give the protagonist some proper motivation. She could have a weapon to end the war, but she needs to attract the attention of the one in power to be able to use it?

Corruption will be a slow burn. Consider this a tech demo before we set the pacing and story! If you're looking for some protag motivation and a reason for her to do things then that's great because we already have that lined up for ya!