Overall a good start of the game, this game has interesting concept on how the RPG elements are arranged, I think visually we can use more communication. This game reminded me how in professional games there are usually around 4 cues to warn player before bosses do a big damaging move so they could prepare, colors, flashing, sound, and sprite changes, when team mates fall, they also have clear indication on sprite changes, like at least a change of color if not a change of sprite expressions, hope you can consider adding them to your quest designs.
Especially on the part where my team is targeted right before a big move from the boss, the current "target" icon on my team GUI confused me, might be a bit faster in communicating that to your player if you put the visual changes on the boss sprite instead. Good luck and keep pressing forward. Your game at 58:28

