Really solid entry! I didn't run into any bugs and I had a lot of fun figuring out the momentum and then weaving between enemy ships and barrels. Great work!
Play game
Tsunami Surfer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #99 | 2.498 | 2.818 |
| Controls | #112 | 2.337 | 2.636 |
| Audio | #115 | 2.095 | 2.364 |
| Accessibility | #123 | 2.095 | 2.364 |
| Overall | #130 | 2.222 | 2.506 |
| Theme | #134 | 2.176 | 2.455 |
| Originality | #134 | 2.498 | 2.818 |
| Graphics | #144 | 1.853 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6
Theme Interpretation
Survive a tsunami by surfing it while avoiding incoming obstacles
GWJ Participation Level
1
Team Size
1
Generative AI Disclosure
Comments
Congrats on your first GWJ participation, very cool game
Only small complaint is very slippery control
Thank you! I had a lot of fun, I’ll definitely be participating in another one in the near future.
The slippery controls are intentional. You’re captaining a ship, after all, which should take a little finesse. Although a balance between that and responsiveness is definitely necessary. Do you believe it’s too slippery such that it makes it impossible to control, even with a little practice?
Such a cool concept, nicely implemented! It took me a while to understand the barrels heal you and are not just more debrie.
Visually the wave gets a bit heavy on the eyes - could be more subtle
Thanks for playing! No real end goal, other than to survive, as most endless runners go. Although I dabbled with the idea of a shop for ship upgrades, much like how you have in your game between waves! More health, faster speeds, maybe a cannon to shoot back, etc. Time did not permit it within the game jam, unfortunately.
Less contrast is a great idea, it would probably help to blur the lines. I’m a programmer by passion, trying to improve my art skills! Thank you for the suggestion.
The colors and animation of the waves were a little dizzying., but the movement of the ship was really satisfying, nice work!


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