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This was exactly a game for me. I had fun exploring around for everything. It was fun looking around  like "hmmm, I feel like there's something here" and then there was! My biggest gripes are that some of the ground tiles are hard to interpret, so I didn't know I could step on certain things until I did by accident, and it's pretty easy to get turned around exploring for treasures. A map of some kind would be incredibly helpful.

You did a great job with a lot of the treasure items though! Most of the time when I thought there would be an item, there was, which was neat, and you made the dig radius pretty generous which keeps it from getting frustrating, since if you solve the puzzle it doesn't tend to matter if you aren't standing right over top of it, so I liked that a lot!

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Thank you!


> "hmmm, I feel like there's something here" [...] Most of the time when I thought there would be an item, there was

That's exactly the vibe I was shooting for, I'm glad my idea landed well and you had fun!


I was considering a map, I may have implemented one if I had more time but I'm unsure. I wanted to lean into the "you don't know anything" aspect, but I definitely agree some areas are confusing to navigate (especially the water sections).


How many treasures did you find?

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I ended up finding, I think 30? I had to stop myself or I would have been sat there forever trying to find the rest hahaha. I think I did explore all of the map regions though! I think you did a good job with the "you don't know anything" aspect! It came across well, and genuinely this style of exploration puzzle-y based on environment cues is fantastic and my favorite type. =D I'll probably try and sit and find them all later

If you go for the 100%, there is a map on the game page that spoils them all, otherwise if you message me in the jam server I may be able to give you a hint about the ones you're missing! (Can check the museum empty spots)