This was pretty interesting! There were quite a few different options to choose from, so it looks like there are lots of different ways that you could build a run. For my playthrough, I basically just Might maxxed, but I played around a bit with some other options like the Shield + Tidal Waves stuff just to see how it might work. A lot of the enemies had some pretty cool mechanics, too. Though, I wonder if there was a way you could have the first level enemies do something more interesting than just basic attacks while keeping them simple and straight-forward for the player to get a handle on the mechanics. Since everything is strictly beneficial, the "Skip" option doesn't really seem to mean much - seems like it only would come into play if all your options are at the cap already. As always, the game was very humorous and got quite a few laughs from me. Also, nice job being able to fit so many of the themes in there as well. Would be interesting to see what kind of unique mechanics the other theme's bosses could have.