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(2 edits) (+1)

Definitely a very unique and cool game! Loved the the main character animations and the comically oversized sword, and the music was really nice and catchy too.

With the enemies, I kinda wasn't sure what I was looking at - I guess one was some kind of an enchanted dagger that shoots lasers from the grip end for some reason, and the other was a heavily armored knight? The level was a bit empty and repetitive and could have used a few less rooms in my opinion.

The physics feel quite well-executed, although I have to say sometimes I wished I just had a normal jump button... I spent a lot of time flailing around with my sword getting stuck on moving platforms, or repelling me from the thing I was trying to jump onto. The controls started to make a lot more sense once I got the shotgun, though at first I thought my game was bugged because I didn't realize I had to equip it from the menu, and I ended up replaying the whole part up until then on Windows before I figured it out.

I admit I expected a bit more of a duel-y combat system to match with the theme, rather than just enemies shooting or rushing you down. In the end, the enemies were a bit too tanky to actually bother fighting them, so I mostly just skipped past everything.

The final boss was a cool touch, but the lack of contact damage, and the fact your sword can block lasers, made it very easy. The boss spent much of the time floating too high to reach it even with all three shotgun blasts, and it was mostly a game of patience until it was in a spot where I could get a couple good spins in.

Overall, maybe I'm not the biggest fan of physics-based gameplay like this, but the concept itself and the level of polish in the execution were very impressive! Good job!