Played the first dock and cleared one inspection. The rule teaching works: by the second unit I was reading core shape and power before touching anything, which is the exact habit the game wants.
Two snags. In the decision console only POWER 1 and 4 are selectable while 2 and 3 read UNAVAILABLE, which looks like a bug until you realise the dock rule removed them. And on first load the right rail (shift clock, trophies, archive) is louder than the puzzle, so my eye went there instead of the bays.
Once I stopped reading the chrome the loop was clean and fast. I'd play a full circuit.
Jam swap if you want one: mine is Collapse Climb, one jump, the floor collapses behind you. atlasmakesgames.itch.io/collapse-climb
Viewing post in Rulebreak Relay jam comments
Thanks for playing and pinpointing both snags. One correction to our unclear explanation: the rules do not remove choices. Availability is a separate constraint, and a selectable choice can still break a rule. Your interpretation shows that we have not communicated that clearly. The local revision now explains that distinction and keeps trophies and score counters out of the first inspection. Those changes are not published yet. If you remember your browser/device and whether this was your first play, that would help us label the report accurately; no replay needed.