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Thanks a lot for playing and writing such a long comment!

> The clunky level transition

Yeah we got outscoped, we were adding camera locks on the level transitions to smooth them out, but we didn't manage to get it in time so we disabled them (otherwise there was a chance for a camera softlock). It is mostly a planning issue, lack of map and not considering the assets in time. If we had planned a door or some specific asset to put on all the transitions it would have done a lot to help out with orientation.