Hi Small Loop Works,
Congrats on the wins with Plug & Prosper and White Approach. Your post is one of the clearer team pitches I've seen: small scope, real ownership, willingness to cut ideas. That's what caught my attention.
A bit about me: I'm Meeka, a storyteller and narrative designer. I've been building interactive fiction for about six months (Ink, Ren'Py, branching narrative, character-driven horror and dark romance). My work is at storytellermeeka.itch.io. Before that I spent years in IT consulting as a team lead and project manager, so I know how to work in a team, but I haven't done a game team yet.
To be upfront: I'm already preparing my own solo entry for this jam, "Goodbye Is Not an Option", and it's going well. So I'm not offering anything yet. I'd like to understand the project first and see whether it could work alongside that.
A few questions:
1. What direction are you leaning toward (genre, and how much story or dialogue the game would carry)? Is there a narrative role at all, or is this mostly systems and art?
2. What's the tech stack? I'm strong on the writing and structure side, less on JavaScript, so I'd want to know where a writer's work would plug in.
3. How much time per week do you expect from each person?
4. You mention releasing code under an open-source licence. Would that also cover writing and story content, or only code?
5. Does the jam allow someone to submit both a solo game and a team game, or would that be a problem?
No pressure to answer everything here, and happy to continue by email or DM. Thanks for putting this together.
Meeka