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I am working on a completely 3D Powder toy inspired sandbox

A topic by NateHarms.FPV created 54 days ago Views: 142 Replies: 3
Viewing posts 1 to 3

Good day all,

I have been working on a powder toy inspired sandbox in 3d for several years now. I finally have a playable alpha and am looking for feedback regarding useability, performance, and features.

Currently the game supports a wide variety of materials, interactions, and physics systems. I am looking for the following feedback:

  • Does the store page accurately and easily describe this game? Does it have sufficient polish?
  • Is this game intuitive? Is the learning curve too steep for it to be fun?
  • what is the general performance of the game? What GPU and processor are you using? what were you doing when you made it slow down?
  • Are there features you wish the game had? or things it shouldn't have?
  • did a system not work the way you expected it to?
  • Did you genuinely have fun?
  • What did you try to create?
  • Any other things you would like to suggest?
  • And of course, any bugs?

https://nateharmsfpv.itch.io/base-matter

A massive thank you to anyone who takes the time to give Base Matter a try and provides me some input!

(+1)

The 3D sandbox idea sounds ambitious. Are you planning a simpler starter mode or guided first experiment so new players can learn the material interactions without feeling overwhelmed by all the systems at once?

(+1)

It is. I had to learn a lot about coding efficiency in Unity to get it running. 

I had not been planning something like that, but now that you mention it, it would probably be wise. For the moment, I have a tutorial covering how to use the game including an overview of the materials. But it is like 40 minutes long and I am not the most pleasing person to listen to haha. Thank you for the idea, I will work on something like that.

(+1)
Bringing the intricate material interactions and sandbox physics of The Powder Toy into a full 3D simulation with Base Matter is such an impressive feat. I'm Roman, an indie 3D artist working in Blender, and I'd love to help craft clean, optimized props, dispenser devices, or interactive containers for your sandbox environments. I'd be glad to model 1 free custom prop from your backlog so you can drop it into your physics simulation and test how it behaves with zero obligation. Feel free to connect on Discord (antinarrys) or email (roman.zbor.uk@gmail.com) whenever you'd like to test an asset!