Little incremental mining game, nothing to hate here. I do feel like the graphics are the weekest part here, clearly we have a simplistic outline based main charactrer and enviroment, and I strongly feel like we are breaking art cohesion with all the messy noisy tiles and the textureless falling blocks. A simple minimalistic cavetile with differetn ores would suffice better imo that the current ones. Other than that, graphically the game is okay, well done on the other art parts.
Diggin mechanic is nothing new, but works well enough in the context of the game. I do feel like though that the limited backpack capacity hurts the game a bit. It is a digging game, let me dig around, instead of having to go up and back every second ore tile.
SFX and mx were okay, good job on those.
Overall a neat little addition to the digging games for the jam!