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(2 edits)

bug report:

1. You can put the same product on the shelf 25 times in the same machine. Just pick whatever give you the max income and forget the others.

2. if an item is sold out, the slot would become unclickable until you exit and come back to the machine view.

3. In the shop page, each item has profit pre minue. What is this mean? Is the number somehow realistic?

4. I set the espresso sells price to 10. Some how I got 12 cash for each item sell. No tips upgrate on the machine. When set the sell price to 8, I earn 9.6. Some 1.2 income buff applied.

5. the "view the map"  button is broken. it just drag the webpage down.

I am totally fine with AI-generated content. And base on the quality, you do spend time and token on this project. However, if anyone can find obvious bugs within 3 minues of their playtime, people would call it AI slop.

Hey! First of all, thanks a lot for your comment. To be honest, I got plenty of feedback from friends on the early versions, but I hadn't heard anything in a while, so this is super helpful.

Regarding your points:

Product strategy: I’ve been thinking about this one for a while! It’s actually the oldest mechanic—and the one that makes the least sense—but I still haven't found a solution I'm fully happy with yet.

Sold out slot: I’m pretty sure that issue happens in auto-mode—correct me if I’m wrong! I’m preparing an update to fix all these UI bugs, along with a small gift for everyone who provides feedback to help the project.

Profit per minute: The starting prices are somewhat realistic, but since I love the surreal numbers found in typical tycoon games, the scales ramp up later (M, B, etc.).

Price calculation: That’s very interesting! I’m not sure why that math is happening right now, but I’ll definitely look into the code.

Map button: The map is causing a lot of glitches right now, especially on mobile and within itch.io frames.

You're right about how things can look at first glance, but I got really attached to this idea, and I’m genuinely growing fond of the project. Thanks again for the comment; I’m working hard on all of this! 👨‍💻👨‍💻👨‍💻👨‍💻

Sold out slot: that issue happens without auto-mode. The auto-mode has diferent issue: you can't change item until it sold out

Profit per minute: Could you expain why the price is somewhat realistic? For example, a sushi box has cost 18, base price 27, and sells frequency 6 sec (with +56% speed, sorry I don't have a new vending mechine to test it). Why the profit pre min is 16?

Thanks, this was very useful. You were right about the sold out slot: a slot with 0 units still "remembered" the old product and blocked the change. Fixed in the next version, together with the machine breakdown lock and the map button.

About the numbers: the "$/min" in the shop is (base price - cost) x sales per minute at the base speed of the product, without upgrades, demand or machine bonus. Your sushi: (27 - 18) x 1.8 sales/min = 16. In the machine you sell faster , so the real number is higher. And the 1.2: the coffee machine pays +20% on every sale. Now the machine card shows it.