I understand that is frustrating to having stats and meaningless choices. But the game is in public version 0.2 at the moment. There is barely any content at all.
Those systems are built in the version for future use. If I already made those choices meaningfull, i had to create double the content. Making the introduction straight forward was the only way to structure the story a bit without drowning in the burden of works to do.
The choices will be impactfull on the story, right from the get go, but not this early in development. Give it a few months, and it will be a completely different game.
Trust me on that ;)