Hi, thanks for the feedback! I’m glad you enjoyed it even through it’s faults! Few questions answers:
1, Pickup is indeed a bit janky, I left it in as a callback for old janky controls of games, learned my lesson the hard way.
2, You cannot die to not being able to bring the dragon no items. It only gets agitated if you misplaced an item (good into hole, bad to him), or if items pile up without sorting after a certain number. Items you do not get an answer for from the dragon are not placed correctly, which probably happened to you. Will try to figure out a way to signal this better
3, The inside menu rules state that you have to throw the items into the hole. To me there is no real other option other than the hole looking thing. How would you advise signaling it better, as someone who struggled with it? Would love to fix it, but not sure how, so if you have any ideas I’m open for it!