To be honest I wanted the player to feel overpowered given its a game jam and the typical retention isn't very long so it was somewhat intentional although maybe I was a bit too generous :)
I agree. If you develop it further into a full game then I would worry about balance.
But I don’t invest much time during jams for balance either so that’s why I called it “nitpicking”. This was one of the most fun and engaging jam games I’ve played in a long time.