Hi everybody, just joining this gamer space and I'm super excited to be here. I love Minecraft, terraria, and animal crossing NH as my fav games. The first pack is live! Fantasy Item Icons has 54 pixel art items at 16x16, made for RPG inventories, shops, loot drops and crafting menus. Let me know how you like using these assets and if i can improve in any ways <3
What's Inside
- Weapons: swords (steel, gold, ice), daggers, axes, a bow, an arrow and three magic staffs
- Armor: two shields and two helmets
- Potions: health, mana, stamina, magic, fire and cure
- Gems: ruby, sapphire, emerald, amethyst, topaz and diamond
- Treasure: coins, keys, rings, a crown, a chest and a bag of gold
- Books, food and extras: spellbooks, a scroll, apples, meat, bread, cheese, fish, mushrooms, a heart and a bomb
Every icon shares one palette and one outline style, so they look right next to each other and next to future packs. You get single PNGs at 16x16 and 64x64, plus sprite sheets with an index file.
Built for crisp scaling
Show Image
Scale by whole numbers (2x, 3x, 4x) with nearest-neighbor filtering and the pixels stay sharp. In Unity, set Filter Mode to Point. In Godot, set the texture filter to Nearest.
Try it free
Not sure it fits your game? Download the free 12-icon sampler from the same page. It includes a sword, potions, a gem, a coin, a key, a shield, an apple, a heart, a chest, a scroll and a fire staff, all under the same license as the full pack.
How it was made
Being upfront: these icons were made with AI assistance. The AI didn't use an image generator. I did however use it to help with the promotional graphics and animation of my cover.
What's next
More packs in the same style are coming, all designed to work together:
- Pixel UI kit: buttons, panels, health bars and dialog boxes
- Combat effects: slashes, hits and magic bursts, animated
- Dungeon tileset: walls, floors, doors and props
- Tiny heroes: animated characters
Follow the page to get a note when each one drops. If you use these icons in a game or jam entry, share it in the comments. I'd love to see it, and I'm happy to feature it in a future devlog.
Thanks for checking it out xx