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(2 edits)

thanks for the write-up! you're awesome.

- Thanks! Eyes designed the main characters and I came up with some of the beasties. Another person came up with the look of the ferrets, but I changed it a bit. I'll be sure to credit them.

- Good! I was afraid it was jank. I appreciate that.


- Yeah. No ledge grabbing. I'll take those criticisms into account.

- Yeah the game kinda goes back and forth on platforming and combat, intentionally. I *personally* like combat in games more, but I wanted variety. These being the beginning levels, they are more lenient on combat and enemies.

- I like those ideas! But it would never be required. The way I see it is that what the game offers is "options" and how you tackle the fights or platforming using the abilities. 

- I really appreciate the feedback on abilities. These tend to vary wildly from person to person. Lemon I like to use as a "grinder" up and down kind of thing.

- That is an optional area. Look for a red coin around there. Use abilities. But a way to get back on land is good. Thank you.

- That's a good face.

- I have! And many other of Ritzler's projects. It's kind of the big cheese in the indie platformer world. It's a game I wish I made. I had the idea of YMIR before Psuedoregalia, but the two are a lot alike.