thanks for the write-up! you're awesome.
- Thanks! Eyes designed the main characters and I came up with some of the beasties. Another person came up with the look of the ferrets, but I changed it a bit. I'll be sure to credit them.
- Good! I was afraid it was jank. I appreciate that.
- Yeah. No ledge grabbing. I'll take those criticisms into account.
- Yeah the game kinda goes back and forth on platforming and combat, intentionally. I *personally* like combat in games more, but I wanted variety. These being the beginning levels, they are more lenient on combat and enemies.
- I like those ideas! But it would never be required. The way I see it is that what the game offers is "options" and how you tackle the fights or platforming using the abilities.
- I really appreciate the feedback on abilities. These tend to vary wildly from person to person. Lemon I like to use as a "grinder" up and down kind of thing.
- That is an optional area. Look for a red coin around there. Use abilities. But a way to get back on land is good. Thank you.
- That's a good face.
- I have! And many other of Ritzler's projects. It's kind of the big cheese in the indie platformer world. It's a game I wish I made. I had the idea of YMIR before Psuedoregalia, but the two are a lot alike.