Played the first room. The read is instant: avatar, goal, obstacles, and the controls printed at the bottom, which is more onboarding than most jam entries bother with.
Two concrete things. At 1100x700 the room label in the top-left is clipped by the edge, I could only see "R0". And once you are moving, the walls and the background sit close in value, so walkable space and walls blur at a glance; a little more contrast on the wall edges would help. Curious what the second room does to the idea, the title promises a turn.
I am in the jam too: Moth, one-minute browser game. Happy to swap playtests. I care more about where you got stuck than a score.