The challenge-based chip progression sounds more engaging than simply buying upgrades. Are you planning to make those challenges change often enough that returning players still have different goals to work toward?
Viewing post in Looking for feedback on our nwest devlog post!
For now our aim is an experience arund 4-6 hours. So the challenges will be static, but more will come as the player pass through more stages, but they will not randomly be new. It's a great idea for a rogulike tho! And we are also working with that ocncept if the game generates enough money on release! :D Thank you for the idea!