Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The challenge-based chip progression sounds more engaging than simply buying upgrades. Are you planning to make those challenges change often enough that returning players still have different goals to work toward?

For now our aim is an experience arund 4-6 hours. So the challenges will be static, but more will come as the player pass through more stages, but they will not randomly be new. It's a great idea for a rogulike tho! And we are also working with that ocncept if the game generates enough money on release! :D Thank you for the idea!