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(+2)

Wow, this was a great play. I was totally sucked in after the first run. The atmosphere is immaculate; a great synergy of the subdued but trepidatious soundtrack, minimalist environmental art, and the gripping writing. Everything had an air of mystery that peeked my curiosity. 

The gameplay loop took a second to wrap my head around, but I got better after each play and managed to get the 'even an expert mapper couldn't do better' line for each difficulty. The randomization of it makes it fresh each time.

When I found the first note in a treasure chest, I stared at the first note for a while and noticed that the characters were consistent to the english alphabet in the glyph. I started mapping them on paper, and after a couple more runs of this managed to spell out one of the phrases. I was curious if it was from somewhere and found out it was a passage from era appropriate poetry.  

I think I've gotten 4 endings so far, and am curious if there is anything deeper here that I haven't seen. 

Awesome entry!

(2 edits)

Thank you! Hats off to you for beating the harder difficulties and solving the ciphers. Not to be too shameless, but if you enjoyed the ciphers, you might like our gbjam 12 entry, which is entirely solving ciphers like those (and this game is a prequel to that game in the ness/chris/ollie gbjam cinematic universe).


Spoilers:

There are three end screens for finding the treasure, depending on how many steps it takes. There are endings for digging in the wrong place and for going to a sudden death tile. Finally, there are endings for solving and failing to solve the cipher puzzle.