It’s been a while since my last update; I’ve been working hard—literally, my entire day goes into this project.
And to be realistic: I’m still a long way off from realizing my "VISION"—I’m nowhere near having a playable demo yet.
AI usage limits are strangling me: Claude’s "Max" version just isn't enough anymore. Token consumption is massive—it wasn't like this last month. Last month, I had tokens to spare even when working 18-hour days; now, Claude can only work for two hours before hitting 35% of the weekly limit.
I’m not ready to call it a scam yet... but having to shell out $200 for the "x20" version doesn't exactly make me happy.
Regardless, I have plenty of material to show, though it pains me to admit that—if I calculate how close it is to a playable version—it’s only about 20% of a pre-alpha demo...
What kind of game am I building? I’ve been working on this alone for so many months. I try not to sound pretentious, but the to-do list never ends.
I’ll fall into a deep depression if the game doesn't... doesn't work out for my life.
Updates:
- Started 3D modeling.
- Updated the trading mode.
- The SCP's AI is now superior.
- Initial sprites for 10 out of 20 characters.
- Intro line art is 50% complete (and no, that doesn't include coloring or post-production).
- Web interfaces included.



