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It’s a pretty good game—not very long, but with an interesting story and gameplay concept.

I’d like to give a special mention to the soundtrack; it’s really good.

The mechanic of passing items via the barrel and switching between perspectives is interesting. However, I would have liked more reasons to switch between the players. It also would have been nice if the player on the deck faced threats similar to those the player in the hold encounters.

Thanks for the feedback! Coop and time constraints for not adding more stuff.