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I’m honestly not totally sure what I just played, but I kind of mean that in a good way.

I never really understood the objective, the setting, or what I was supposed to be working toward. The whole thing feels very chaotic and thrown together.

The part that stood out, though, is the little ninja controller. That character feels way more developed than the rest of the game. Movement is fast, the dash feels good, the jump has a nice amount of height, and the downward diagonal attack is a really cool touch. There’s clearly something solid there.

It almost feels like you’ve built a really fun ninja movement/combat controller and dropped it into this strange space experiment just to let people mess with it.

I don’t think the current game/theme gives that controller much room to shine, but I could absolutely see this becoming a really fun 2D side-scrolling ninja game. Something in the Ninja Gaiden kind of direction would fit it really well.

So yeah, mostly confused by the game itself, but pretty impressed with the character controller. There’s definitely something worth building around there.

(+1)

Thank you Ryan, im shocked that someone even noticed the effort I put into the character the way you described. It was the first time I had made a Finite State Machine controller in a jam and spent most of the time making the character feel as nice as possible. With basically only 8 or so hours left I threw everything you saw together in a hurry. so yeah I can understand the confusion about what's even going on. 

My original inspo was actually Katana Zero and did want to make a side scrolling ninja game but of course that was WAY too big of a scope lol. 

That being said I really appreciate your comment thank you.