Hey! We don't have a fully organized design document yet, but we already have quite a bit of the game, world and characters planned out, so I can put everything together for you.
The basic structure is a story-driven 2D gacha RPG. It isn't an open-world game. The player progresses through story chapters and stages, builds a team of Screenlings, fights enemies and bosses, unlocks new areas and characters, and experiences story scenes between/around stages.
Screenlings are digital beings inspired by screens, signals, devices and technology, but they're their own living characters with personalities, relationships and a society. Media City is one of the central locations.
We already have several characters and some important lore concepts planned, including Smarix, Dialyn, Cache, Patch, Ringer 33, Chromara, the Ancestors/Ancients and the Forgotten. We also have an early direction for Chapter 1, currently called “The Voice Below.”
Combat is planned around teams of 4 Screenlings with normal attacks, individual skills and ultimates, with stages containing waves of enemies and larger multi-phase bosses.
The tone should be colorful, expressive and funny during normal character interactions, but the story can become mysterious, emotional and more serious when dealing with old technology, forgotten Screenlings and the deeper history of the world. We don't want it to feel constantly dark or constantly comedic.
There's still a lot that isn't locked down yet, especially the exact story structure, quests, dialogue and how the chapters connect, which is where we'd love your help.
Rather than having you start completely from scratch, I think the best approach would be for me to put together everything that's already established into a design/story document first. Then we can build and expand the narrative together from there.