Really enjoyed the designs and having to figure out the weaknesses for each boss, I thought the third one was impossible until I played him from across the field, then it was easy. I did get softlocked when picking up an item at one point and I didn't know the gauge at the bottom was a timer until it was too late lol. Honestly though, even with the softlock and losing 2 other runs myself, it was obviously still compelling enough to want to see the last boss and beat it. Which i did, a nice combination of all the previous elements. Genuinely well done and reminds me of ULTRAKILL :) would definitely play more.