Thanks for the feedback! Just to clarify the issues:
• The resolution was higher than the jam requirement because our programmer was making a Game Boy-style pixel art game for the first time.
• All pixel art was created manually by our team using Pixel Studio on Android. No AI-generated artwork was used.
• The extra colors were caused by an export/compression mistake in Unity. The image compression was accidentally left enabled, which caused the colors to blur and split into additional colors.
We understand that these are rule violations, and we respect the disqualification. We’ll make sure to follow the technical restrictions properly in future jams. Thank you for pointing them out!