Gotta aggree with what was said before me, what we have her is good, but of course it ends really soon, which is a shame because the art looks super lovely.
Graphically you have a clean art style, really like the dragon, that said, the counter on the top left corner breaks he rules.
Gameplay wise, I’d advise looking into buffer zones for the camera, so it is not directly glued to the player, and cancelling the glide would be more intuitive with pressing down, instead of up.
Music and sfx were great! Well done!
overall we have a nice base here that you can build upon in the future! Cool “demo”!