- Youtube Link / Twitch Link
- Graphics : The Style is fine but there's a lot of little small issues, clipping , off placement, etc
- The houses are perfectly flat
- Not keen on the hard black wall between each room before walking in
- GUI : Mostly Fine
- The font on main menu and options have a very rough outline around them that could be trimmed
- Performance : Fine
- Music / Sfx :
- Music : Mostly Fine , variety would be nice
- SFX : Bit lackluster
- Gameplay : A very slow G rated BoI / Action / Dungeon Crawler
- Notes :
- It feels very slow overall , no weapon fires particularly fast, no weapons is inherently better than any other damage wise so there isn't really any weapons you try to aim for on obtaining in a run, reload for weapons across the board are pretty slow and enemies feel far too spongy.
- The 'sniper rifle' is a good example I feel of how underwhelming the weapons are , it's a charge to fire weapon but even at full charge, it's practically only doing the same amount of damage as the starter pistol in that same time frame.
- Weapons really could do with some random stats , even if there's a base value to go off. Once you settle on a weapon, that's it, more so if you get the +1 damage shop upgrades.
- The screen shake could be improved
- The dash could do with an improvement , there could be something to glean how much time is left before it comes back and whether it's ready
- Certain weapons like the chicken could really lean into the fact it's a rather silly idea with it's sound design
- Boss AI could do with an improvement , at the least the 'Nana Bros' , they just backpedal and can get themselves stuck, there's zero challenge to it as they stand there accepting you shooting them.
- There's a large amount of downtime post-reload where you cannot fire feels rather bada
- Why is there a sticker collection , what does it do, at the least they could be a meta-upgrade to actually boost future runs
- A map or the least a pointer to the portal would be nice.
- It feels very slow overall , no weapon fires particularly fast, no weapons is inherently better than any other damage wise so there isn't really any weapons you try to aim for on obtaining in a run, reload for weapons across the board are pretty slow and enemies feel far too spongy.
- Final Thoughts : Overall this really feels like it's taken a few steps back from last year , the game's name including mayhem feels like a bit of a misnomer atm as everything is incredibly slow paced.