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(3 edits)
  • Youtube Link / Twitch Link
  • Graphics : The Style is fine but there's a lot of little small issues, clipping , off placement, etc
    • The houses are perfectly flat
    • Not keen on the hard black wall between each room before walking in
  • GUI : Mostly Fine
    • The font on main menu and options have a very rough outline around them that could be trimmed
  • Performance : Fine
  • Music / Sfx : 
    • Music : Mostly Fine , variety would be nice
    • SFX : Bit lackluster
  • Gameplay :  A very slow G rated BoI / Action / Dungeon Crawler
  • Notes : 
    • It feels very slow overall , no weapon fires particularly fast, no weapons is inherently better than any other damage wise so there isn't really any weapons you try to aim for on obtaining in a run, reload for weapons across the board are pretty slow and enemies feel far too spongy. 
      • The 'sniper rifle' is a good example I feel of how underwhelming the weapons are , it's a charge to fire weapon but even at full charge, it's practically only doing the same amount of damage as the starter pistol in that same time frame.
    • Weapons really could do with some random stats , even if there's a base value to go off. Once you settle on a weapon, that's it, more so if you get the +1 damage shop upgrades.
    • The screen shake could be improved
    • The dash could do with an improvement , there could be something to glean how much time is left before it comes back and whether it's ready
    • Certain weapons like the chicken could really lean into the fact it's a rather silly idea with it's sound design
    • Boss AI could do with an improvement , at the least the 'Nana Bros' , they just backpedal and can get themselves stuck, there's zero challenge to it as they stand there accepting you shooting them.
    • There's a large amount of downtime post-reload where you cannot fire feels rather bada
    • Why is there a sticker collection , what does it do, at the least they could be a meta-upgrade to actually boost future runs
    • A map or the least a pointer to the portal would be nice.
  • Final Thoughts : Overall this really feels like it's taken a few steps back from last year , the game's name including mayhem feels like a bit of a misnomer atm as everything is incredibly slow paced.